The Solo Cheer category gives individuals the chance to showcase the best of their skills as a cheer athlete. Those who excel in tumbling, dance, jumps, and performance will all compete in one category for the Gold!

SOLO CHEER GUIDELINES

TEAM
NUMBER OF ATHLETES 1 Athlete
AGE REQUIREMENTS Ages 10 & up
DIVISION Division 5 only
MUSIC/ROUTINE TIME LIMIT 1:30
CROSSOVERS May crossover over into Power Tumbling as well as other events.
UNIFORM REQUIREMENTS Cheer uniform or performance attire is mandatory. Performance attire should reflect the creativity and artistry of the routine.
FOOTWEAR Footwear is required. Must be closed toe and have soles.
PERFORMANCE FLOOR BOUNDARY REQUIREMENTS 9 Panel Spring Floor
MINIMUM REQUIREMENTS see rules tab above
RESTRICTIONS Limited to Division Restrictions
JUDGING Routines will be judged on performance, creativity, transitions, musicality, choreography and difficulty and execution of technical elements.
SCORE SHEETS Numerical Values with Comments

SOLO CHEER RULES

  • 1 participant allowed in Solo Cheer
  • Age requirement is Division 5 only – 10 years and older.  No maximum age limit.
  • Female and Male athletes are allowed.
  • Male and Female Competitors may compete in the same division.  The All Star Games will hold the right to split the division into gender and age specific categories.
  • Music may be up to 1:30 in length.  No cheer allowed.
  • May cross into Team Cheer, Synchro Tumbling, Stunt, Extreme Tumbling and Extreme Tricking.
  • Cheer uniform or performance attire is mandatory. Performance attire should reflect the creativity and artistry of the routine.
  • Footwear is required.Must be closed toe and have soles.
  • Solo performances will be performed on a 9-Panel spring floor.
  • Tumbling is limited to double twisting layouts and single flipping rotations.
  • Routines will be judged on performance, creativity, transitions, musicality, choreography, difficulty and execution of technical elements.
  • Scores will be numerical value without comments.
  • Solo Cheer must have the following minimum requirements:
    • Running Tumbling:  Single twist
      • Short running tumbling pass must contain a maximum of three tumbling skills. Clarification:
        • Punch front (1), Round-off (2) Double twisting layout (3).
      • Long tumbling pass should have a maximum of ten tumbling skills. Clarification:
        • Round-off (1), Arabian (2), Round-off (3), Whip (4), Double twisting layout (5), Double twisting layout (6).
    • Standing Tumbling: Standing element(s) to a single twist
    • Jumps: Minimum Quad Jump combination to a standing back tuck.
    • Dance: Minimum Three 8-count dance section.

Solo Cheer Scoring

DOWNLOAD THE ASG SCORESHEET

SOLO CHEER JUDGES

The All Star Games utilizes four judges per expert panel to assess a solo performance:

Judge 1: Standing Tumbling and Artistry of Routine
Judge 2: Running Tumbling and Dynamics of Routine
Judge 3: Jumps, Dance, and Composition of Routine
Judge 4: Deductions Judge

A Head Judge will oversee scoring throughout the event.

SCORING PROCESS

STEP ONE: CATEGORY JUDGES
Three category judges reward solos by the skills performed in the routine.  Category Judges evaluate the execution of each technical skill in his/her category in addition to one other aesthetic item.

Judge 1: Standing Tumbling – Difficulty, Execution, and Artistry of Routine
Judge 2: Running Tumbling – Difficulty, Execution, and Dynamics of Routine
Judge 3: Motions – Jumps, Dance, and Composition of Routine

STEP TWO: RAW SCORE
The electronic system computes a RAW SCORE. The RAW SCORE is the addition of all scores for each category judge including Difficulty, Execution, Artistry, Dynamics, and Composition of the routine.

STEP THREE: DEDUCTIONS
Deductions are assessed based on faulty landings such as hands down or falls in tumbling.

STEP FOUR: FINAL SCORE
The RAW SCORE deceases by the number of deductions (mistakes) that were assessed by the Deductions Judge.  This determines the FINAL score.

**1st Day Solo Performances will be worth 30%, and 2nd Day Solo performances will be worth 70% of an athlete’s Overall Final Day Score. 30% Day One and 70% Day Two will be added together to determine the official ranking of The 2014 All Star Games Solo Competition.

TIEBREAKS
A tiebreak occurs when multiple solo performances Overall Final Day Scores are numerically the same to a hundredth of a point. The tiebreak will be split in the following process in the order listed below:

• Accumulation of the Difficulty Scores in Standing and Running Tumbling on Days One and Two without any percentages applied.

If not split, then

• Accumulation of the Execution Scores in Standing and Running Tumbling on Days One and Two without any percentages applied.

If not split, then

• The solo performance with the least amount of deductions including both Day One and Day Two will be awarded.

DIFFICULTY POINT RANGES
LOW         .1 – .3         MEDIUM     .4 – .6         HIGH        .7 – 1.0

STANDING TUMBLING
LOW                    Athlete performs 1 division appropriate skill.
MEDIUM             Athlete performs 2 different division appropriate skills.
HIGH                   Athlete performs 3 different division appropriate skills.

RUNNING TUMBLING
LOW                      Athlete performs 1 division appropriate running tumbling skill.
MEDIUM             Athlete performs 2 different division appropriate running tumbling skills.
HIGH                     Athlete performs 3 different division appropriate running tumbling skills.

JUMPS
LOW                    Athlete performs a double jump combination.
MEDIUM             Athlete performs a triple jump combination. Section incorporates a variety of jumps.
HIGH                   Athlete performs an advanced jump combination greater than a triple jump combination. Section incorporates a variety of jumps.

DANCE
LOW                    Dance motions executed at a slow pace throughout section with little or no footwork.
MEDIUM             Dance motions and movement executed at a medium pace throughout the section with moderate footwork throughout.
HIGH                   Dance motions and movement executed at a fast pace throughout the section and strong footwork with advanced body movement.

Note: Jump/Tumbling combinations will be scored separately. Example: A triple toe back tuck: Triple toe (awarded in jump score) and Back tuck (awarded in standing tumbling score).

EXECUTION FOR ALL TECHNICAL CATEGORIES
LOW                      Most of the skills performed are executed with less than average technique, perfection, stability, flexibility and synchronization.
MEDIUM             Most of the skills performed are executed with average technique, perfection, stability, flexibility and synchronization.
HIGH                     Most of the skills performed are executed with above average technique, perfection, stability, flexibility and synchronization.

AESTHETIC ASSESSMENTS
Artistry, Dynamics, and Composition scores will be awarded by a numeric value placement.

The Artistry category will be judged on creativity and performance of the overall routine.

The Dynamics category will be judged on musicality and pace of the overall routine.

The Composition category will be judged on use of floor and seamless flow of the overall routine.

DEDUCTION VALUES
.25 Deduction Value
• Hands down in running and standing tumbling skills

.50 Deduction Value
• Athlete falls to floor during tumbling skills

1.0 Deduction Value
• Time Violations: All music timed 1:33 or greater.

These are examples and should be used as a tool to help assess the various deductions that can be assessed within a performance. Should there be another performance error, the deduction judge reserves the right to assess additional deductions not mentioned above.